Tuesday, 21 March 2017

Treasure_trials_6 (Traps)

We decided to add traps in our game for our player to avoid so I created quick blueprints to add meshes and animations later.


I added a cone mesh then added a box collision so that i could trigger off when the player overlaps.
I added blueprints to the box collision and set it to quit game.
I started making a speed trap the same way with a box collision but used a thin cube.
I created a speed trap which slows down the player when they overlap with the box collision. 

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