I made a quick Treasure blueprint for pick-ups during gameplay.
I created it by giving it a sphere Collision so that the
player could overlap with it to trigger the pickup.
I wanted the coins to spin so I added a rotating movement component
that automatically rotates it and allows you to change the speed.
I then wanted to give the coin a glow effect so I put a point
light into the viewport and changed the colour to gold and changed the material
on the mesh to gold.
After that I added text into the viewport to say collect me.
I then added into the blueprints to allow the actor to be
destroyed on overlap and added sound effects.




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