Tuesday, 21 March 2017

Treasure_Trials_2(Coin)

I made a quick Treasure blueprint for pick-ups during gameplay.


I created it by giving it a sphere Collision so that the player could overlap with it to trigger the pickup.

I wanted the coins to spin so I added a rotating movement component that automatically rotates it and allows you to change the speed.

I then wanted to give the coin a glow effect so I put a point light into the viewport and changed the colour to gold and changed the material on the mesh to gold.

After that I added text into the viewport to say collect me. 


I then added into the blueprints to allow the actor to be destroyed on overlap and added sound effects. 

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