Thursday, 21 April 2016

Marmoset:Pillar

Marmoset: Pillar

After putting everything into UE4, adding the maps and textures I then imported the low poly, high poly into Marmoset.

I then put the normal maps, ambient occlusion and metallic map in which gave it this effect.
After that I started making the turn table by going to capture and clicking turn table by setting the frame rate to 25 frames and putting the video on for 10 seconds.
I then imported it into Photoshop by clicking the first image then clicking image sequence which generated it into a video on Photoshop.
I then exported the video to create a mp4 video for me to display my work.


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