This involved me looking at the assets I have available to see what I'm working with as well as trying to look at what goes into level design and what makes a good level.
I looked and here are the features the level design needs to make a good level.
- Fun to navigate
- Storytelling using the environment
- Tells the player what to do, but not how to do it
- Constantly teaches the player new things
- Should be surprising
- Empowers the player
- allows the player to control the difficulty
- It should be efficient
- Creates emotion
- Driven by the games mechanic
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