Monday, 1 May 2017

Treasure_Trials_9 (Level Design)

Although my job during this was blueprinting our game, our current level design was not taking the job as thoroughly as we as a group would have liked so we changed his job role to helping create 3d assets and I took up the job role of level designer on top of blueprinting.

This involved me looking at the assets I have available to see what I'm working with as well as trying to look at what goes into level design and what makes a good level.

I looked and here are the features the level design needs to make a good level.

  • Fun to navigate
  • Storytelling using the environment
  • Tells the player what to do, but not how to do it
  • Constantly teaches the player new things 
  • Should be surprising
  • Empowers the player
  • allows the player to control the difficulty
  • It should be efficient
  • Creates emotion
  • Driven by the games mechanic      
These are the features I will try to incorporate into the design of my level.

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